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21 ads.park-it.net Last Updated: 1 month

Success 24% of passed verification steps
Warning 30% of total warning
Errors 46% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 58%
Best Practices Desktop Score 92%
SEO Desktop Score 70%
Progressive Web App Desktop Score 11%
Performance Mobile Score 19%
Best Practices Mobile Score 85%
SEO Mobile Score 75%
Progressive Web App Mobile Score 14%
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Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 0 Characters
NO DATA
Meta Description 0 Characters
NO DATA
Effective URL 22 Characters
http://ads.park-it.net
Excerpt Page content
Задачи Новая задача ...
Keywords Cloud Density
задачи3 заявки3 index2 виды2 monitoring2 новая2 designed1 content1 доступа1 rights1
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
задачи 3
заявки 3
index 2
виды 2
monitoring 2
новая 2
designed 1
content 1
доступа 1
rights 1
Google Preview Your look like this in google search result
ads.park-it.net
http://ads.park-it.net
Задачи Новая задача ...
Robots.txt File No Found
Sitemap.xml File No Found
Page Size Code & Text Ratio
Document Size: ~23.4 KB
Code Size: ~16.79 KB
Text Size: ~6.61 KB Ratio: 28.26%

Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
First Contentful Paint 1.3 s
First Contentful Paint marks the time at which the first text or image is painted
First Meaningful Paint 1.3 s
First Meaningful Paint measures when the primary content of a page is visible
Avoid long main-thread tasks 3 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Time to Interactive 3.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Efficiently encode images Potential savings of 7 KiB
Optimized images load faster and consume less cellular data
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Keep request counts low and transfer sizes small 50 requests • 1,536 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First CPU Idle 2.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Remove unused JavaScript Potential savings of 309 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Does not use HTTPS 44 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 13.8 s
A fast page load over a cellular network ensures a good mobile user experience
Minimizes main-thread work 1.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Eliminate render-blocking resources Potential savings of 990 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Properly size images Potential savings of 10 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Avoid chaining critical requests 43 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Minify JavaScript Potential savings of 80 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Largest Contentful Paint 3.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Max Potential First Input Delay 390 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Minify CSS Potential savings of 33 KiB
Minifying CSS files can reduce network payload sizes
Total Blocking Time 350 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Avoids enormous network payloads Total size was 1,536 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoids an excessive DOM size 194 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Serve static assets with an efficient cache policy 43 resources found
A long cache lifetime can speed up repeat visits to your page
Remove unused CSS Potential savings of 210 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Initial server response time was short Root document took 50 ms
Keep the server response time for the main document short because all other requests depend on it
JavaScript execution time 0.5 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Speed Index 1.7 s
Speed Index shows how quickly the contents of a page are visibly populated

Mobile

Mobile Screenshot
Minimize main-thread work 9.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Remove unused CSS Potential savings of 211 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Defer offscreen images Potential savings of 11 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Minify JavaScript Potential savings of 80 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
First Contentful Paint (3G) 7890 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Eliminate render-blocking resources Potential savings of 2,730 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Avoid chaining critical requests 40 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Remove unused JavaScript Potential savings of 309 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Minify CSS Potential savings of 33 KiB
Minifying CSS files can reduce network payload sizes
First Meaningful Paint 6.1 s
First Meaningful Paint measures when the primary content of a page is visible
Avoids enormous network payloads Total size was 1,467 KiB
Large network payloads cost users real money and are highly correlated with long load times
Properly size images Potential savings of 3 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Reduce JavaScript execution time 4.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint 15.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Total Blocking Time 4,690 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Max Potential First Input Delay 3,680 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Speed Index 7.1 s
Speed Index shows how quickly the contents of a page are visibly populated
Initial server response time was short Root document took 40 ms
Keep the server response time for the main document short because all other requests depend on it
Serve static assets with an efficient cache policy 42 resources found
A long cache lifetime can speed up repeat visits to your page
Estimated Input Latency 2,560 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Does not use HTTPS 43 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Avoids an excessive DOM size 194 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Page load is not fast enough on mobile networks Interactive at 15.6 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint 3.8 s
First Contentful Paint marks the time at which the first text or image is painted
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Avoid long main-thread tasks 18 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Document uses legible font sizes 74.69% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Keep request counts low and transfer sizes small 48 requests • 1,467 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Efficiently encode images Potential savings of 7 KiB
Optimized images load faster and consume less cellular data
First CPU Idle 6.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Time to Interactive 15.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive

Speed And Optimization Tips

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Alexa Rank

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Information Server

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