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29 lastchaos-revol.ru Last Updated: 2 days

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 80%
Best Practices Desktop Score 64%
SEO Desktop Score 73%
Progressive Web App Desktop Score 26%
Performance Mobile Score 34%
Best Practices Mobile Score 57%
SEO Mobile Score 62%
Progressive Web App Mobile Score 25%
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Title Tag 52 Characters
LAST CHAOS REVOLUTION СLASSIC| СКАЧАТЬ НОВЫЙ СЕРВЕР!
Meta Description 154 Characters
Last Chaos Revolution - это уникальный сервер старой доброй классики, с духом официальной игры в новом виде. Скачайте ласт хаос на сайте и начните играть!
Effective URL 26 Characters
https://lastchaos-revol.ru
Excerpt Page content
Last Chaos Revolution Сlassic| Скачать новый сервер! Главная Скачать Рейтинги Регистрация Пополнить ШОП Online Магазин Проголосовать Добро п...
Keywords Cloud Density
chaos3 время3 игроков3 last3 ~saint~devils~2 чего2 оружия2 доспехов2 владелец2 айрис2
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
chaos 3
время 3
игроков 3
last 3
~saint~devils~ 2
чего 2
оружия 2
доспехов 2
владелец 2
айрис 2
Google Preview Your look like this in google search result
LAST CHAOS REVOLUTION СLASSIC| СКАЧАТЬ НОВЫЙ СЕРВЕР!
https://lastchaos-revol.ru
Last Chaos Revolution - это уникальный сервер старой доброй классики, с духом официальной игры в новом виде. Скачайте ласт хаос на сайте и начните игр
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 2020-09-15 / 1 month
Expires on: 2021-09-15 / 11 months 0 days

RU-CENTER-RU ,

Nameservers
edna.ns.cloudflare.com.
lex.ns.cloudflare.com.
Page Size Code & Text Ratio
Document Size: ~25.95 KB
Code Size: ~20.43 KB
Text Size: ~5.52 KB Ratio: 21.26%

Estimation Traffic and Earnings

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Technologies

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PWA - Manifest



The web app manifest is a simple JSON file that gives you, the developer, the ability to control how your app appears to the user in areas where they would expect to see apps (for example, a mobile device's home screen)
Param name
Param short_name
Param theme_color
#ffffff
Param background_color
#ffffff
Param display
standalone
Manifest is not valid
Your manifest are missing some important params, read more in Web App Manifest

Desktop

Desktop Screenshot
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid serving legacy JavaScript to modern browsers Potential savings of 5 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Largest Contentful Paint 1.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Avoid long main-thread tasks 3 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Serve images in next-gen formats Potential savings of 1,094 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted
Minimizes main-thread work 1.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Minimize third-party usage Third-party code blocked the main thread for 80 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Speed Index 2.1 s
Speed Index shows how quickly the contents of a page are visibly populated
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Avoid chaining critical requests 12 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Time to Interactive 3.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Eliminate render-blocking resources Potential savings of 790 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minify JavaScript Potential savings of 118 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Avoid enormous network payloads Total size was 3,406 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoids an excessive DOM size 280 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
First CPU Idle 2.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Total Blocking Time 80 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 17.7 s
A fast page load over a cellular network ensures a good mobile user experience
Serve static assets with an efficient cache policy 78 resources found
A long cache lifetime can speed up repeat visits to your page
Keep request counts low and transfer sizes small 90 requests • 3,406 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Initial server response time was short Root document took 480 ms
Keep the server response time for the main document short because all other requests depend on it
JavaScript execution time 0.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Estimated Input Latency 20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused JavaScript Potential savings of 452 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Properly size images Potential savings of 44 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Defer offscreen images Potential savings of 224 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Efficiently encode images Potential savings of 458 KiB
Optimized images load faster and consume less cellular data
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Remove unused CSS Potential savings of 568 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Max Potential First Input Delay 190 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Cumulative Layout Shift 0.043
Cumulative Layout Shift measures the movement of visible elements within the viewport

Mobile

Mobile Screenshot
Remove unused JavaScript Potential savings of 452 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Remove unused CSS Potential savings of 568 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoid chaining critical requests 12 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
First Contentful Paint (3G) 4633 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Properly size images Potential savings of 12 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Initial server response time was short Root document took 420 ms
Keep the server response time for the main document short because all other requests depend on it
Time to Interactive 17.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Efficiently encode images Potential savings of 458 KiB
Optimized images load faster and consume less cellular data
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Keep request counts low and transfer sizes small 90 requests • 3,407 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Speed Index 7.9 s
Speed Index shows how quickly the contents of a page are visibly populated
Eliminate render-blocking resources Potential savings of 2,170 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce JavaScript execution time 1.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Serve static assets with an efficient cache policy 78 resources found
A long cache lifetime can speed up repeat visits to your page
Avoids an excessive DOM size 280 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Minimize main-thread work 3.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First CPU Idle 10.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
First Contentful Paint 2.5 s
First Contentful Paint marks the time at which the first text or image is painted
Preload key requests Potential savings of 180 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Total Blocking Time 760 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Max Potential First Input Delay 680 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Avoid serving legacy JavaScript to modern browsers Potential savings of 5 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Page load is not fast enough on mobile networks Interactive at 17.4 s
A fast page load over a cellular network ensures a good mobile user experience
Largest Contentful Paint 6.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Avoid enormous network payloads Total size was 3,407 KiB
Large network payloads cost users real money and are highly correlated with long load times
Defer offscreen images Potential savings of 224 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Serve images in next-gen formats Potential savings of 1,094 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Estimated Input Latency 160 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Cumulative Layout Shift 0.064
Cumulative Layout Shift measures the movement of visible elements within the viewport
First Meaningful Paint 2.6 s
First Meaningful Paint measures when the primary content of a page is visible
Reduce the impact of third-party code Third-party code blocked the main thread for 810 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Avoid long main-thread tasks 9 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Minify JavaScript Potential savings of 118 KiB
Minifying JavaScript files can reduce payload sizes and script parse time

Speed And Optimization Tips

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Alexa Rank

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Information Server

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Comments