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BOXWINS.COM | STEAM СУНДУКИ
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4 moneylenta.ru Last Updated: 2 months

Success 63% of passed verification steps
Warning 7% of total warning
Errors 30% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 72%
Best Practices Desktop Score 85%
SEO Desktop Score 73%
Progressive Web App Desktop Score 44%
Performance Mobile Score 53%
Best Practices Mobile Score 85%
SEO Mobile Score 62%
Progressive Web App Mobile Score 18%
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Title Tag 27 Characters
BOXWINS.COM | STEAM СУНДУКИ
Meta Description 123 Characters
Безопасный и проверенный сайт по открытию Steam сундуков. Сайту доверяют более 50,000 игроков. Рейтинг пользователей: 9/10.
Effective URL 19 Characters
https://boxwins.com
Excerpt Page content
Boxwins.com | Steam сундуки Вам подарок Войти и открыть Готово. Выигрыш отправлен. Заявка на вывод обработана. Вы выиграли ...
Google Preview Your look like this in google search result
BOXWINS.COM | STEAM СУНДУКИ
https://boxwins.com
Безопасный и проверенный сайт по открытию Steam сундуков. Сайту доверяют более 50,000 игроков. Рейтинг пользователей: 9/10.
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 1970-01-01 / 51 years
Create on: 2020-04-06 / 5 months
Expires on: 2021-04-06 / 6 months 19 days

REGTIME-RU ,

Nameservers
ns1.smartape.ru.
ns2.smartape.ru.
Page Size Code & Text Ratio
Document Size: ~4.79 KB
Code Size: ~3.14 KB
Text Size: ~1.65 KB Ratio: 34.39%

Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Max Potential First Input Delay 60 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Properly size images Potential savings of 35 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Avoid enormous network payloads Total size was 4,890 KiB
Large network payloads cost users real money and are highly correlated with long load times
Initial server response time was short Root document took 300 ms
Keep the server response time for the main document short because all other requests depend on it
Cumulative Layout Shift 0.308
Cumulative Layout Shift measures the movement of visible elements within the viewport
Minimize third-party usage Third-party code blocked the main thread for 50 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Minify CSS Potential savings of 3 KiB
Minifying CSS files can reduce network payload sizes
Enable text compression Potential savings of 96 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Largest Contentful Paint 4.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted
Efficiently encode images Potential savings of 317 KiB
Optimized images load faster and consume less cellular data
Minimizes main-thread work 0.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoids an excessive DOM size 440 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
JavaScript execution time 0.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Eliminate render-blocking resources Potential savings of 640 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Speed Index 1.2 s
Speed Index shows how quickly the contents of a page are visibly populated
Time to Interactive 1.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Serve static assets with an efficient cache policy 2 resources found
A long cache lifetime can speed up repeat visits to your page
Avoid long main-thread tasks 1 long task found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Meaningful Paint 1.0 s
First Meaningful Paint measures when the primary content of a page is visible
Serve images in next-gen formats Potential savings of 3,208 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Avoid chaining critical requests 24 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Defer offscreen images Potential savings of 34 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Total Blocking Time 10 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
First CPU Idle 1.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Keep request counts low and transfer sizes small 104 requests • 4,890 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Remove unused JavaScript Potential savings of 88 KiB
Remove unused JavaScript to reduce bytes consumed by network activity

Mobile

Mobile Screenshot
Avoid long main-thread tasks 4 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Avoid chaining critical requests 24 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Keep request counts low and transfer sizes small 103 requests • 4,903 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Properly size images Potential savings of 23 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Time to Interactive 17.6 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Largest Contentful Paint 30.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Minimize main-thread work 3.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Enable text compression Potential savings of 96 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
First Contentful Paint 2.6 s
First Contentful Paint marks the time at which the first text or image is painted
Speed Index 4.1 s
Speed Index shows how quickly the contents of a page are visibly populated
Reduce the impact of third-party code Third-party code blocked the main thread for 310 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Page load is not fast enough on mobile networks Interactive at 17.6 s
A fast page load over a cellular network ensures a good mobile user experience
Cumulative Layout Shift 0.256
Cumulative Layout Shift measures the movement of visible elements within the viewport
Efficiently encode images Potential savings of 321 KiB
Optimized images load faster and consume less cellular data
Defer offscreen images Potential savings of 37 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
First CPU Idle 4.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Eliminate render-blocking resources Potential savings of 1,980 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Minify CSS Potential savings of 3 KiB
Minifying CSS files can reduce network payload sizes
First Contentful Paint (3G) 5055 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
JavaScript execution time 0.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Initial server response time was short Root document took 300 ms
Keep the server response time for the main document short because all other requests depend on it
Avoids an excessive DOM size 440 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Max Potential First Input Delay 210 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Avoid enormous network payloads Total size was 4,903 KiB
Large network payloads cost users real money and are highly correlated with long load times
First Meaningful Paint 3.1 s
First Meaningful Paint measures when the primary content of a page is visible
Remove unused JavaScript Potential savings of 88 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Total Blocking Time 110 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Serve images in next-gen formats Potential savings of 3,217 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve static assets with an efficient cache policy 2 resources found
A long cache lifetime can speed up repeat visits to your page

Speed And Optimization Tips

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Alexa Rank

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Information Server

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