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31 moyaskameyechka.ru Last Updated: 3 weeks

Success 62% of passed verification steps
Warning 23% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 62%
Best Practices Desktop Score 69%
SEO Desktop Score 100%
Progressive Web App Desktop Score 22%
Performance Mobile Score 31%
Best Practices Mobile Score 62%
SEO Mobile Score 97%
Progressive Web App Mobile Score 21%
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Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 77 Characters
МАСТЕРСКАЯ "МОЯ СКАМЕЕЧКА" - ЛАВОЧКИ. СКАМЕЙКИ... КАК ПОСТРОИТЬ ДОМ
Meta Description 154 Characters
Скамейки, лавочки для жителей Павлово-Посадского, Орехово-Зуевского, Ногинского районов, Носовихинское и Горьковское шоссе, индивидуальный заказ, недорого
Effective URL 26 Characters
https://moyaskameyechka.ru
Excerpt Page content
Мастерская "Моя скамеечка" - Лавочки. Скамейки... Как построить дом Skip to content ...
Keywords Cloud Density
человека8 жизнь6 скамейки5 жизни5 участок4 свой4 мастерская4 свою4 доме4 скамейка4
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
человека 8
жизнь 6
скамейки 5
жизни 5
участок 4
свой 4
мастерская 4
свою 4
доме 4
скамейка 4
Google Preview Your look like this in google search result
МАСТЕРСКАЯ "МОЯ СКАМЕЕЧКА" - ЛАВОЧКИ. СКАМЕЙКИ...
https://moyaskameyechka.ru
Скамейки, лавочки для жителей Павлово-Посадского, Орехово-Зуевского, Ногинского районов, Носовихинское и Горьковское шоссе, индивидуальный заказ, недо
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~71.6 KB
Code Size: ~40.61 KB
Text Size: ~30.98 KB Ratio: 43.28%

Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 11.6 s
A fast page load over a cellular network ensures a good mobile user experience
Largest Contentful Paint 3.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted
JavaScript execution time 0.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
First Meaningful Paint 1.5 s
First Meaningful Paint measures when the primary content of a page is visible
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Keep request counts low and transfer sizes small 72 requests • 1,742 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Serve static assets with an efficient cache policy 50 resources found
A long cache lifetime can speed up repeat visits to your page
Minimizes main-thread work 1.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Speed Index 2.7 s
Speed Index shows how quickly the contents of a page are visibly populated
Total Blocking Time 40 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
First Contentful Paint 1.2 s
First Contentful Paint marks the time at which the first text or image is painted
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Minimize third-party usage Third-party code blocked the main thread for 200 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Remove unused JavaScript Potential savings of 176 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Serve images in next-gen formats Potential savings of 813 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Avoid long main-thread tasks 4 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Avoids enormous network payloads Total size was 1,742 KiB
Large network payloads cost users real money and are highly correlated with long load times
Preload key requests Potential savings of 270 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Eliminate render-blocking resources Potential savings of 970 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Time to Interactive 2.9 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Minify JavaScript Potential savings of 2 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Minify CSS Potential savings of 3 KiB
Minifying CSS files can reduce network payload sizes
Cumulative Layout Shift 0.325
Cumulative Layout Shift measures the movement of visible elements within the viewport
First CPU Idle 1.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Reduce initial server response time Root document took 1,020 ms
Keep the server response time for the main document short because all other requests depend on it
Avoids an excessive DOM size 354 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Does not use HTTPS 2 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Remove unused CSS Potential savings of 78 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoid chaining critical requests 45 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Max Potential First Input Delay 110 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task

Mobile

Mobile Screenshot
Remove unused JavaScript Potential savings of 176 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Document uses legible font sizes 98.52% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Max Potential First Input Delay 670 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
First CPU Idle 7.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Serve static assets with an efficient cache policy 49 resources found
A long cache lifetime can speed up repeat visits to your page
Minify JavaScript Potential savings of 2 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Does not use HTTPS 2 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding [mixed content](https://developers.google.com/web/fundamentals/security/prevent-mixed-content/what-is-mixed-content), where some resources are loaded over HTTP despite the initial request being servedover HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs
Minimize main-thread work 6.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint 4.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Serve images in next-gen formats Potential savings of 847 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Speed Index 9.9 s
Speed Index shows how quickly the contents of a page are visibly populated
Efficiently encode images Potential savings of 10 KiB
Optimized images load faster and consume less cellular data
Eliminate render-blocking resources Potential savings of 2,940 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Estimated Input Latency 290 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused CSS Potential savings of 67 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
First Meaningful Paint 4.1 s
First Meaningful Paint measures when the primary content of a page is visible
Avoid chaining critical requests 45 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoids an excessive DOM size 354 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Cumulative Layout Shift 0.177
Cumulative Layout Shift measures the movement of visible elements within the viewport
Reduce JavaScript execution time 3.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Tap targets are not sized appropriately 70% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Total Blocking Time 890 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Avoid long main-thread tasks 16 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Keep request counts low and transfer sizes small 69 requests • 1,701 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
First Contentful Paint (3G) 8264 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Reduce initial server response time Root document took 1,300 ms
Keep the server response time for the main document short because all other requests depend on it
Avoids enormous network payloads Total size was 1,701 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoid large layout shifts 3 elements found
These DOM elements contribute most to the CLS of the page.
Minify CSS Potential savings of 3 KiB
Minifying CSS files can reduce network payload sizes
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Time to Interactive 11.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Reduce the impact of third-party code Third-party code blocked the main thread for 1,900 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
First Contentful Paint 4.1 s
First Contentful Paint marks the time at which the first text or image is painted
Page load is not fast enough on mobile networks Interactive at 11.3 s
A fast page load over a cellular network ensures a good mobile user experience
Defer offscreen images Potential savings of 54 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive

Speed And Optimization Tips

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Alexa Rank

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Information Server

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