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19 orderandsafety.org Last Updated: 1 month

Success 70% of passed verification steps
Warning 7% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 94%
Best Practices Desktop Score 79%
SEO Desktop Score 100%
Progressive Web App Desktop Score 26%
Performance Mobile Score 59%
Best Practices Mobile Score 71%
SEO Mobile Score 100%
Progressive Web App Mobile Score 25%
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Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 40 Characters
PUBLIC ORDER AND SAFETY IN TODAY'S WORLD
Meta Description 133 Characters
the project is dedicated to research in the field of criminology, combating crime and terrorism and other threats in the modern world
Effective URL 30 Characters
https://www.orderandsafety.org
Excerpt Page content
 Public order and safety in today's world Public order and safety in today's world homepage project researches discussions cooperation contac...
Keywords Cloud Density
world8 project6 threats6 work5 police5 public4 pandemic4 order4 what4 people4
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
world 8
project 6
threats 6
work 5
police 5
public 4
pandemic 4
order 4
what 4
people 4
Google Preview Your look like this in google search result
PUBLIC ORDER AND SAFETY IN TODAY'S WORLD
https://www.orderandsafety.org
the project is dedicated to research in the field of criminology, combating crime and terrorism and other threats in the modern world
Robots.txt File Detected
Sitemap.xml File Detected
Whois Is a query and response protocol that is widely used for querying databases that store the registered users or assignees of an Internet resource, such as a domain name, an IP address block, or an autonomous system
Updated: 2020-09-09 / 1 month
Create on: 2020-07-10 / 3 months
Expires on: 2021-07-10 / 8 months 20 days

Hosting Concepts B.V. d/b/a Openprovider ,RU
Registrar Whois Server: whois.registrar.eu
Registrar URL: http://www.openprovider.com

Nameservers
NS.HOSTLAND.RU
NS3.HOSTLAND.RU
Page Size Code & Text Ratio
Document Size: ~11.97 KB
Code Size: ~7.86 KB
Text Size: ~4.11 KB Ratio: 34.36%

Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Minify JavaScript Potential savings of 112 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Serve images in next-gen formats Potential savings of 134 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Remove unused JavaScript Potential savings of 527 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Avoid long main-thread tasks 4 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Remove unused CSS Potential savings of 598 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Keep request counts low and transfer sizes small 71 requests • 1,709 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Serve static assets with an efficient cache policy 63 resources found
A long cache lifetime can speed up repeat visits to your page
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
First Contentful Paint 0.4 s
First Contentful Paint marks the time at which the first text or image is painted
Minimizes main-thread work 1.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Total Blocking Time 130 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Speed Index 1.1 s
Speed Index shows how quickly the contents of a page are visibly populated
Avoid chaining critical requests 4 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Avoid serving legacy JavaScript to modern browsers Potential savings of 5 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Avoids an excessive DOM size 169 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First CPU Idle 2.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Max Potential First Input Delay 140 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 12.8 s
A fast page load over a cellular network ensures a good mobile user experience
Time to Interactive 3.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
First Meaningful Paint 0.4 s
First Meaningful Paint measures when the primary content of a page is visible
Largest Contentful Paint 0.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted
JavaScript execution time 0.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Initial server response time was short Root document took 120 ms
Keep the server response time for the main document short because all other requests depend on it
Avoids enormous network payloads Total size was 1,709 KiB
Large network payloads cost users real money and are highly correlated with long load times
Eliminate render-blocking resources Potential savings of 200 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Efficiently encode images Potential savings of 54 KiB
Optimized images load faster and consume less cellular data
Minimize third-party usage Third-party code blocked the main thread for 40 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading

Mobile

Mobile Screenshot
Total Blocking Time 1,390 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
First Contentful Paint 1.8 s
First Contentful Paint marks the time at which the first text or image is painted
Avoids an excessive DOM size 173 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Remove unused JavaScript Potential savings of 527 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Avoid serving legacy JavaScript to modern browsers Potential savings of 5 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Meaningful Paint 1.8 s
First Meaningful Paint measures when the primary content of a page is visible
Largest Contentful Paint 2.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted
First CPU Idle 10.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Estimated Input Latency 170 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Reduce JavaScript execution time 1.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Minimize main-thread work 4.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Eliminate render-blocking resources Potential savings of 0 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Keep request counts low and transfer sizes small 71 requests • 1,735 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Time to Interactive 13.4 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Remove unused CSS Potential savings of 598 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Minify JavaScript Potential savings of 112 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Serve images in next-gen formats Potential savings of 134 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Avoids enormous network payloads Total size was 1,735 KiB
Large network payloads cost users real money and are highly correlated with long load times
Page load is not fast enough on mobile networks Interactive at 13.4 s
A fast page load over a cellular network ensures a good mobile user experience
Avoid large layout shifts 1 element found
These DOM elements contribute most to the CLS of the page.
Reduce the impact of third-party code Third-party code blocked the main thread for 770 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Serve static assets with an efficient cache policy 63 resources found
A long cache lifetime can speed up repeat visits to your page
Avoid long main-thread tasks 10 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Efficiently encode images Potential savings of 54 KiB
Optimized images load faster and consume less cellular data
Avoid chaining critical requests 4 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Speed Index 3.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First Contentful Paint (3G) 3418 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Max Potential First Input Delay 590 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Initial server response time was short Root document took 60 ms
Keep the server response time for the main document short because all other requests depend on it

Speed And Optimization Tips

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Alexa Rank

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Information Server

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