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26 privorot-nedorogo.ru Last Updated: 1 month

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 100%
Best Practices Desktop Score 93%
SEO Desktop Score 92%
Progressive Web App Desktop Score 52%
Performance Mobile Score 99%
Best Practices Mobile Score 93%
SEO Mobile Score 93%
Progressive Web App Mobile Score 54%
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Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 18 Characters
НЕДОРОГОЙ ПРИВОРОТ
Meta Description 0 Characters
NO DATA
Effective URL 28 Characters
https://privorot-nedorogo.ru
Excerpt Page content
Недорогой Приворот Приворот Недорого Menu Главная Магия приворота Недорогой Приворот Ищущие магические услуги  люди часто натыкаются на сайты...
Keywords Cloud Density
приворот14 сделать6 приворота4 недорогой4 магия3 того3 недорого3 после3 приворожить3 деньги2
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
приворот 14
сделать 6
приворота 4
недорогой 4
магия 3
того 3
недорого 3
после 3
приворожить 3
деньги 2
Google Preview Your look like this in google search result
НЕДОРОГОЙ ПРИВОРОТ
https://privorot-nedorogo.ru
Недорогой Приворот Приворот Недорого Menu Главная Магия приворота Недорогой Приворот Ищущие магические услуги  люди часто натыкаются на сайты...
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~14.81 KB
Code Size: ~5.2 KB
Text Size: ~9.61 KB Ratio: 64.87%

Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Meaningful Paint 0.3 s
First Meaningful Paint measures when the primary content of a page is visible
Minimizes main-thread work 0.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Keep request counts low and transfer sizes small 11 requests • 229 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoids an excessive DOM size 69 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
First Contentful Paint 0.3 s
First Contentful Paint marks the time at which the first text or image is painted
Max Potential First Input Delay 40 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
JavaScript execution time 0.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Minify CSS Potential savings of 3 KiB
Minifying CSS files can reduce network payload sizes
Serve static assets with an efficient cache policy 6 resources found
A long cache lifetime can speed up repeat visits to your page
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Largest Contentful Paint 0.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted
First CPU Idle 0.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Minimize third-party usage Third-party code blocked the main thread for 10 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Remove unused JavaScript Potential savings of 51 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Time to Interactive 0.3 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Avoids enormous network payloads Total size was 229 KiB
Large network payloads cost users real money and are highly correlated with long load times
Speed Index 0.7 s
Speed Index shows how quickly the contents of a page are visibly populated
Eliminate render-blocking resources Potential savings of 60 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Initial server response time was short Root document took 320 ms
Keep the server response time for the main document short because all other requests depend on it
Avoid chaining critical requests 2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load

Mobile

Mobile Screenshot
Reduce the impact of third-party code Third-party code blocked the main thread for 340 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Largest Contentful Paint 1.0 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Time to Interactive 2.7 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
First Meaningful Paint 1.0 s
First Meaningful Paint measures when the primary content of a page is visible
First CPU Idle 2.4 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Initial server response time was short Root document took 270 ms
Keep the server response time for the main document short because all other requests depend on it
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Total Blocking Time 90 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Avoids large JavaScript libraries with smaller alternatives 0 large libraries found
Large JavaScript libraries can lead to poor performance. Prefer smaller, functionally equivalent libraries to reduce your bundle size
Minimizes main-thread work 1.2 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Avoids an excessive DOM size 69 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Minify CSS Potential savings of 3 KiB
Minifying CSS files can reduce network payload sizes
Eliminate render-blocking resources Potential savings of 130 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
JavaScript execution time 0.7 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Max Potential First Input Delay 200 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Avoid long main-thread tasks 3 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Avoids enormous network payloads Total size was 229 KiB
Large network payloads cost users real money and are highly correlated with long load times
Serve static assets with an efficient cache policy 6 resources found
A long cache lifetime can speed up repeat visits to your page
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
First Contentful Paint (3G) 1860 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Keep request counts low and transfer sizes small 11 requests • 229 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Remove unused JavaScript Potential savings of 51 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
First Contentful Paint 1.0 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests 2 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Speed Index 2.1 s
Speed Index shows how quickly the contents of a page are visibly populated

Speed And Optimization Tips

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Alexa Rank

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Information Server

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