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31 secondhand-donetsk.ru Last Updated: 4 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 39%
Best Practices Desktop Score 85%
SEO Desktop Score 100%
Progressive Web App Desktop Score 30%
Performance Mobile Score 15%
Best Practices Mobile Score 77%
SEO Mobile Score 100%
Progressive Web App Mobile Score 32%
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Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 39 Characters
МАГАЗИН - "ЕВРОПЕЙСКИЙ СТИЛЬ"
Meta Description 27 Characters
Секонд хенд и сток для всех
Effective URL 29 Characters
https://secondhand-donetsk.ru
Excerpt Page content
Магазин - "Европейский стиль" Перейти к содержимому ...
Keywords Cloud Density
размер128 шорты71 майки69 брюки69 футболки48 юбки40 платье39 джинсы39 корзину34 wishlist34
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
размер 128
шорты 71
майки 69
брюки 69
футболки 48
юбки 40
платье 39
джинсы 39
корзину 34
wishlist 34
Google Preview Your look like this in google search result
МАГАЗИН - "ЕВРОПЕЙСКИЙ СТИЛЬ"
https://secondhand-donetsk.ru
Секонд хенд и сток для всех
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~327.95 KB
Code Size: ~275.91 KB
Text Size: ~52.04 KB Ratio: 15.87%

Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Estimated Input Latency 10 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Properly size images Potential savings of 1,553 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Cumulative Layout Shift 0.001
Cumulative Layout Shift measures the movement of visible elements within the viewport
Minimizes main-thread work 1.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
First CPU Idle 2.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Minimize third-party usage Third-party code blocked the main thread for 0 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 20.9 s
A fast page load over a cellular network ensures a good mobile user experience
Serve images in next-gen formats Potential savings of 2,027 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Total Blocking Time 90 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Keep request counts low and transfer sizes small 156 requests • 4,241 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Efficiently encode images Potential savings of 448 KB
Optimized images load faster and consume less cellular data
Eliminate render-blocking resources Potential savings of 2,200 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Remove unused CSS Potential savings of 45 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
JavaScript execution time 0.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
First Meaningful Paint 2.2 s
First Meaningful Paint measures when the primary content of a page is visible
Includes front-end JavaScript libraries with known security vulnerabilities 5 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Speed Index 4.2 s
Speed Index shows how quickly the contents of a page are visibly populated
Largest Contentful Paint element 1 element found
This is the element that was identified as the Largest Contentful Paint
Serve static assets with an efficient cache policy 141 resources found
A long cache lifetime can speed up repeat visits to your page
Time to Interactive 6.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Largest Contentful Paint 8.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Avoid large layout shifts No elements found
These DOM elements contribute most to the CLS of the page.
Remove unused JavaScript Potential savings of 209 KB
Remove unused JavaScript to reduce bytes consumed by network activity
Avoid an excessive DOM size 2,494 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Max Potential First Input Delay 110 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Reduce initial server response time Root document took 810 ms
Keep the server response time for the main document short because all other requests depend on it
First Contentful Paint 2.2 s
First Contentful Paint marks the time at which the first text or image is painted
Enable text compression Potential savings of 3 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Minify JavaScript Potential savings of 16 KB
Minifying JavaScript files can reduce payload sizes and script parse time
Avoid enormous network payloads Total size was 4,241 KB
Large network payloads cost users real money and are highly correlated with long load times
Avoid chaining critical requests 110 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load

Mobile

Mobile Screenshot
Total Blocking Time 820 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Properly size images Potential savings of 45 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Minify CSS Potential savings of 7 KB
Minifying CSS files can reduce network payload sizes
Keep request counts low and transfer sizes small 160 requests • 3,965 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Minimize main-thread work 7.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Serve static assets with an efficient cache policy 145 resources found
A long cache lifetime can speed up repeat visits to your page
Estimated Input Latency 230 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Meaningful Paint 7.2 s
First Meaningful Paint measures when the primary content of a page is visible
Speed Index 15.8 s
Speed Index shows how quickly the contents of a page are visibly populated
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Time to Interactive 20.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Defer offscreen images Potential savings of 837 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First Contentful Paint (3G) 14344 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Cumulative Layout Shift 0.001
Cumulative Layout Shift measures the movement of visible elements within the viewport
Reduce JavaScript execution time 2.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Document uses legible font sizes 99.95% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Avoid an excessive DOM size 2,499 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Page load is not fast enough on mobile networks Interactive at 20.0 s
A fast page load over a cellular network ensures a good mobile user experience
Minimize third-party usage Third-party code blocked the main thread for 100 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Avoid chaining critical requests 115 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
First CPU Idle 9.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Remove unused CSS Potential savings of 71 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoid large layout shifts No elements found
These DOM elements contribute most to the CLS of the page.
Avoid enormous network payloads Total size was 3,965 KB
Large network payloads cost users real money and are highly correlated with long load times
Efficiently encode images Potential savings of 448 KB
Optimized images load faster and consume less cellular data
Max Potential First Input Delay 720 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Enable text compression Potential savings of 3 KB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Eliminate render-blocking resources Potential savings of 6,810 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Minify JavaScript Potential savings of 16 KB
Minifying JavaScript files can reduce payload sizes and script parse time
Remove unused JavaScript Potential savings of 210 KB
Remove unused JavaScript to reduce bytes consumed by network activity
Serve images in next-gen formats Potential savings of 1,769 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Includes front-end JavaScript libraries with known security vulnerabilities 5 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
First Contentful Paint 7.2 s
First Contentful Paint marks the time at which the first text or image is painted
Reduce initial server response time Root document took 950 ms
Keep the server response time for the main document short because all other requests depend on it
Largest Contentful Paint 8.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Largest Contentful Paint element 1 element found
This is the element that was identified as the Largest Contentful Paint

Speed And Optimization Tips

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Alexa Rank

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Information Server

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