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29 weberank.site Last Updated: 2 weeks

Success 54% of passed verification steps
Warning 23% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 73%
Best Practices Desktop Score 77%
SEO Desktop Score 90%
Progressive Web App Desktop Score 26%
Performance Mobile Score 14%
Best Practices Mobile Score 69%
SEO Mobile Score 92%
Progressive Web App Mobile Score 29%
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Charset Encoding
Great, language/character encoding is specified: UTF-8
Title Tag 65 Characters
АНАЛИЗ САЙТА - ПРОВЕРКА ИКС, ТИЦ, ПР, ПОЗИЦИЙ И ДРУГИХ ПАРАМЕТРОВ
Meta Description 172 Characters
Сео анализ и аудит сайта - информация о параметрах сайта, аналитика, проверка ИКС, позиций, скорости загрузки, а так же удобные сео инструменты созданные специально для вас
Effective URL 21 Characters
https://weberank.site
Excerpt Page content
Анализ сайта - проверка ИКС, ТИЦ, ПР, позиций и других параметров Разместите свои услуги бе...
Keywords Cloud Density
updated20 score18 last18 hours15 http12 servers7 frameworks7 weberank6 https5 сайта5
Keyword Consistency Keyword density is one of the main terms in SEO
Keyword Freq Title Desc Domain H1 H2
updated 20
score 18
last 18
hours 15
http 12
servers 7
frameworks 7
weberank 6
https 5
сайта 5
Google Preview Your look like this in google search result
АНАЛИЗ САЙТА - ПРОВЕРКА ИКС, ТИЦ, ПР, ПОЗИЦИЙ И ДРУГИХ ПАРАМ
https://weberank.site
Сео анализ и аудит сайта - информация о параметрах сайта, аналитика, проверка ИКС, позиций, скорости загрузки, а так же удобные сео инструменты создан
Robots.txt File Detected
Sitemap.xml File Detected
Page Size Code & Text Ratio
Document Size: ~523.55 KB
Code Size: ~502.44 KB
Text Size: ~21.1 KB Ratio: 4.03%

Estimation Traffic and Earnings

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Technologies

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PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Max Potential First Input Delay 100 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
First CPU Idle 2.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Remove unused CSS Potential savings of 15 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Cumulative Layout Shift 0.092
Cumulative Layout Shift measures the movement of visible elements within the viewport
Remove unused JavaScript Potential savings of 487 KB
Remove unused JavaScript to reduce bytes consumed by network activity
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 16.5 s
A fast page load over a cellular network ensures a good mobile user experience
Largest Contentful Paint 2.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoid chaining critical requests 21 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Serve images in next-gen formats Potential savings of 80 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Speed Index 2.7 s
Speed Index shows how quickly the contents of a page are visibly populated
Total Blocking Time 140 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Avoids enormous network payloads Total size was 1,753 KB
Large network payloads cost users real money and are highly correlated with long load times
Efficiently encode images Potential savings of 40 KB
Optimized images load faster and consume less cellular data
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible
Reduce initial server response time Root document took 2,060 ms
Keep the server response time for the main document short because all other requests depend on it
Reduce JavaScript execution time 1.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Serve static assets with an efficient cache policy 33 resources found
A long cache lifetime can speed up repeat visits to your page
First Contentful Paint 1.1 s
First Contentful Paint marks the time at which the first text or image is painted
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
User Timing marks and measures 10 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Eliminate render-blocking resources Potential savings of 110 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Time to Interactive 3.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Reduce the impact of third-party code Third-party code blocked the main thread for 330 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Largest Contentful Paint element 1 element found
This is the element that was identified as the Largest Contentful Paint
Minimize main-thread work 3.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoids an excessive DOM size 720 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Keep request counts low and transfer sizes small 146 requests • 1,753 KB
To set budgets for the quantity and size of page resources, add a budget.json file

Mobile

Mobile Screenshot
Remove unused JavaScript Potential savings of 534 KB
Remove unused JavaScript to reduce bytes consumed by network activity
First CPU Idle 14.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
First Contentful Paint (3G) 9360 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Time to Interactive 15.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Eliminate render-blocking resources Potential savings of 300 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Includes front-end JavaScript libraries with known security vulnerabilities 4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Speed Index 11.0 s
Speed Index shows how quickly the contents of a page are visibly populated
Page load is not fast enough on mobile networks Interactive at 15.8 s
A fast page load over a cellular network ensures a good mobile user experience
Largest Contentful Paint element 1 element found
This is the element that was identified as the Largest Contentful Paint
Reduce the impact of third-party code Third-party code blocked the main thread for 4,220 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Estimated Input Latency 230 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
First Contentful Paint 4.3 s
First Contentful Paint marks the time at which the first text or image is painted
User Timing marks and measures 13 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Document uses legible font sizes 97.1% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Efficiently encode images Potential savings of 40 KB
Optimized images load faster and consume less cellular data
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Max Potential First Input Delay 480 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Avoids enormous network payloads Total size was 1,740 KB
Large network payloads cost users real money and are highly correlated with long load times
Serve static assets with an efficient cache policy 32 resources found
A long cache lifetime can speed up repeat visits to your page
Serve images in next-gen formats Potential savings of 80 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Total Blocking Time 3,360 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Tap targets are sized appropriately 100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Remove unused CSS Potential savings of 16 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
First Meaningful Paint 4.9 s
First Meaningful Paint measures when the primary content of a page is visible
Reduce JavaScript execution time 9.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Reduce initial server response time Root document took 1,920 ms
Keep the server response time for the main document short because all other requests depend on it
Keep request counts low and transfer sizes small 147 requests • 1,740 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Avoids an excessive DOM size 730 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Largest Contentful Paint 9.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Avoid chaining critical requests 20 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Minimize main-thread work 14.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this

Speed And Optimization Tips

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Alexa Rank

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Information Server

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